/****************************************************************************
 * Copyright (c) 2017 liangxie
 * 
 * http://qframework.io
 * https://github.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

using QF.Extensions;

namespace QF
{
    using System;
    using UnityEngine;

    public sealed class LayoutButton : GUIView
    {
        private System.Action mOnClickAction;
        private string mText = string.Empty;

        public LayoutButton Text(string text)
        {
            mText = text;
            return this;
        }
        
        public new LayoutButton Width(float width)
        {
            base.Width = width;
            return this;
        }

        public new LayoutButton Height(float height)
        {
            base.Height = height;
            return this;
        }

        public LayoutButton Click(System.Action onClickAction)
        {
            mOnClickAction = onClickAction;
            return this;
        }

        public override void OnGUI()
        {
            if (Visible && GUILayout.Button(mText, mLayoutOptions.ToArray()))
            {
                mOnClickAction.InvokeGracefully();
            }
        }
    }
}